CloudFest
Bringing the Festival to You and Your Friends
CloudFest is the capstone project that I worked on during my time at BrainStation. In the duration of 10 weeks, I got to implement the knowledge and skills that I learned to tackle a problem space that has personally affected me.
Tools: Figma, InVision, Marvel
Role: UI/UX Designer
With the new norm of social distancing and taking precautions whenever we go out, our lives have changed drastically. Big events such as music festivals are being cancelled and meeting new people in person has almost become impossible. But as virtual music festivals are replacing in person ones, fans didn’t feel the personal connection with the artist and the people around them. Without being in an environment filled with enthusiastic music lovers, a festival doesn’t feel the same.
I conducted four interviews with people that fit the categories of an avid music festival goer that has tuned into a virtual one in order to better understand the problem space. Some response I got were:
Through these interviews, I found out that people had a hard time engaging in a virtual music festival because of the lack of a real environment and group settings.
From my user interviews, I realized that a lot of them go to music festivals because they enjoy the environment and appreciate the people that they meet there. This was why they found it difficult to tune into virtual events. By understanding my interviewees, I was able to pinpoint the general target group of my users and create a persona and experience map based off of their pain points, motivations, and behaviours.
During the early stages of the ideation process, I sketched out a user flow where they can find a festival, create an RSVP, invite friends, and rent out equipment.
Based off of the insight I got from user interviews, I sketched out a simple landing page where the users can easily find festivals, artists, and equipment rental. As the user creates an RSVP, I designed an option for them to invite their friends because based on the interviews, I found out that it's the group setting that creates a real environment.
Once the sketches were done, I translated them into low fidelity wireframes with minor changes where it provides a general idea of how the interface may look. The wireframes were then transformed into prototypes to further test its usability.
I conducted user tests among five people who considered themselves music enthusiasts and avid music festival goers. In order to get an honest opinion about the usability of the app, I had to come up with tasks that would guide the users rather than specifically tell them what the task is.
All five testers mentioned that the flow of the navigation was pretty simple. However, during the test, there was a common behaviour among the testers that led to confusion while trying to rent out equipment.
Here are some feedback that was given:
“I feel like I should see more options for festivals instead of having to scroll to do so."
“I would want a confirmation about renting out an equipment if it costs me money.”
“Getting to the equipment rental is confusing since it’s in the process of making an RSVP.“
Based on the given feedback, I iterated to help users perform the tasks smoother.
With five different individuals, I user tested the second prototype. This test was to determine if the changes fixed the usability problems found in the previous test. The five new individuals were given the same set of tasks from the first user test.
All five testers mentioned that creating an RSVP and inviting friends was pretty easy. However, there were many confusions with what happens after the equipment rental has been made. The testers mentioned that they wanted some clarity as to if the equipment was successfully rented out and how much it will be in total.
Here are some feedback that was given:
“After I rent out equipment, I’m confused what happens after.”
“I would want some kind of verification that an equipment was added to a cart.”
“My festivals page could have some filter function that sorts the festivals.“
With another set of feedbacks and opinions, I started iterating again, focusing on the user's wants and frustrations.
Based on the user's music preferences, CloudFest will provide a variety of virtual festivals to tune into. Interested in a festival? Go ahead and make an RSVP!
Bring the festival to you and your friends by renting out equipment and creating a festival-like environment within the proximity of your home.
From understanding the user to iterating wireframes, the solution I came up with was to help users bring the festival to them by providing information on upcoming festivals and rental equipment.
Check out the interactive prototype.
See how CloudFest helps its users find festivals, create an RSVP, and invite their friends.
Throughout this design process, I was able to understand the importance of testing early and as much as possible. Doing so led to a more user-centred design with valuable resources and feedback during test sessions.
Following a thorough design process helped me further understand the problem space and effectively follow a human-centred design. I found myself asking "why" to every answer given in order to scrutinize the problem and expose the main reason. This helped me find a solution while keeping in mind all the frustrations and pain points that the user faced.
Lastly, I would like to thank BrainStation for giving me this opportunity to tackle a problem space that I was genuinely interested in and come up with a digital solution using all the skills they have taught me. They were able to help me through this process and give me advice and critical feedback every step along the way.
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